![]() stacking a massive amount of Crit) over a 6-8 minute fight. Not to mention, if you don't OoM, you don’t need the mana in the first place.Īnd lastly, if you simply optimized your output (and chose better spells) to do more healing with the correct secondary stats, you would actually have a higher gain in the long run, compensating for the fact that you might be casting 4 or 5 fewer chain heals (i.e. And your baseline regen gives you about 300% mana in this same timeframe. Remember, a Dreamless Sleep potion gives you about 22% mana. This is an exorbitant amount of Crit to stack for a very mediocre gain. Sitting at 20% bonus Crit (before the 5% baseline, so 25% total), the resurgence gains attributed to this amount is about 250000-300000 mana in an 6-7 minute fight (based on LFR, normal mode, heroic mode, and mythic mode beta logs).This is about 25% mana. When you discount the bonus of Tidal Waves on HS, 10% Crit from Floodwaters, Refreshing Currents, and 5% baseline Crit (since all 4 of these would be present whether or not you stacked Crit), the gains are somewhere between pointless, and borderline useless. Not to mention, you must remove the baseline 5% Crit (as well as passives) when determining just how much mana it actually returns. Q: But why not to prioritize Crit, Resurgence is still the only regen mechanic outside of base regen?Ī: It is, but it is garbage, in-depth explanation is here:Ĭrit and mana regen(written by Gardiff) :Ĭrit helps partially in the HPM department through resurgence, but in general, resurgence restores a very low amount of mana. The SIM and walls of text are here and here. In-depth explanations and math are done by Gardiff (Mythic resto shaman on Kil’jaeden-US) - a theorycrafter and the Resto Shaman Secondary Stat Simulator developer. Q: What is the stats priority for a resto shaman?Ī: Intellect>Mastery>Haste>Crit>Versatility I'd suggest Enchanting/Alchemy/Jewelcrafting or Alchemy/Herbalism (if you are comfortable with gathering) for the raiders and Alchemy/Engineering for those who aim for Mythic+ content. Q: What professions should I choose for my shaman?Ī: Professions don’t affect directly your gameplay so choose whatever suits your playstyle. All the healing totems now spawn at your feet and remain there, all the utility totems has a targeting reticle so you can place them anywhere in range. Q: Where is the Totemic Projection, I want to move my totems around?Ī: The talent has gone. You have a Class Hall Champion Reghar Earthfury boosting your wolf form speed in the outdoor world. ![]() Ghost wolf speed boost: the glyph has gone. Our damaging abilities now are Flame Shock, Lava Burst, Lightning Bolt and Chain Lightning. If you want to see detailed attributes, use an addon, for example DejaCharacterStatsĭamaging abilities: Fire Elemental, Searing totem, Elemental Blast, Frost Shock have gone. You can’t see Spell Power in your Character Info or on your weapon - it was merged with the Intellect. Some other healing classes have a talent or an artifact trait for increased mana regen, resto shamans - do not. Now you have a standard mana pool and a standard mana regen (44000 mp5) both in and out of combat. New glyphs are consumable that are being applied directly to a spell in your spellbook.Ī: Water shield was removed completely, Earth shield is a PvP talent now, Lightning shield is an Ench spec talent.Ī: They were removed from the resto spec together with the Primal Elementalist talent.Ī: Spirithas gone. The remaining ones (former Minor) are purely cosmetic now and only affect the appearance of spells. A: Major glyphs (playstyle affecting) are gone. ![]()
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